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Dead Rising 3 Rendering engineer on Capcom's XBox One launch title. Developing lighting, shadows and shading. |
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Reflection Manager Developed a reflection parallax correction shader and cubemap manager plugin for Unity. |
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GameArt.me Video game outsourcing buisness and store. Low overhead storefront delivering affordable AAA assets. |
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ZoomCalc.com Instant online calculator notepad built with Google's AngularJS library. |
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Curling Game Realistic curling game with career mode, advanced ai and network multiplayer. |
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SaskGamers.com Saskatchewan's largest competetive gaming comminity. Complete with barcrafts, tournaments and korean bbq. |
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HackRegina Won 1st place for MoveTo.Me, an API mashup using YellowAPI and Regina Open Data. |
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IGN IPL Worked as a data wrangler on the set of the Starcraft tournament 'IGN Pro League'. |
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Masters Thesis A Practical Volumetric System for Indirect Visualization. Voxel visualization technology for video games. |
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Adaptive Keyboard Developed experimental software for Microsoft's unreleased Adaptive Keyboard. |
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Dead Rising 2 Core gameplay software engineering for Blue Castle Games on Dead Rising 2. |