Developed 'Dead Rising 3' for simultaneous release with Microsoft's Xbox One. Working under tight deadlines and shifting hardware specs, I pushed the visual bar through my work on tiled lighting, shadows, and ambient occlusion.
Creator / Lead Developer 2012
GameArt.me, Regina, SK
Developed and marketed a 3d art outsourcing business. Oversaw content outsourcing, website development, analytics, marketing and payment management systems.
Creator / Lead Developer 2012
ZoomCalc.com, Regina, SK
Inventedan instant, interactive, sharable, online calculator notepad. Built using Javascript, JQuery, Twitter Bootstrap, Google's AngularJS, and with a PHP/MySQL backend.
Creator / Lead Developer 2012
FlowBoard.ca, Regina, SK
Launched FlowBoard, a Windows clipboard augmentation program. FlowBoard allows you to manage multiple clipboards through muscle memory and visual cues.
Community Producer2012
Gamers' Den, Regina, SK
I worked with Access Communications to develop a video game television show. I designed the format, oversaw production, staffing, and contributed on many technical aspects.
Control Software and Database Systems Programmer2012
Stockdales Electric Motor Corp, Regina, SK
I developed complete industrial control systems, including HMI and PLC software. I also developed custom transaction auditing and reporting software. This product relied heavily on performance critical database development.
Data Wrangler2011
IGN, Atlantic City, NJ
I worked to set up technical support systems for a live video production in Cesar's Palace. During the filming of the production, I was primarily responsible for archiving the event.
ACM UIST Innovation Contest2010
New York, NY
I developed the Visual Clipboard for an unreleased Microsoft prototype called the Adaptive Keyboard. The results were presented at UIST 2010 and I received first place for my implementation. Featured on the front page of the Tested.com, Engagdget, Channel9, and Crunch Gear.
Software Engineer2009
Blue Castle Games, Burnaby, BC
I worked onDead Rising 2, which sold 2.8 million units. As part of the game-play team, I developed time critical software, including a robust method for splitting A* pathfinding across multiple frames.
Web Developer 2007 Student Connections, Regina, SK
I lead the creation of several large database driven websites while helping restructure internal office procedure. Developed a custom CMS system using MySQL and PHP, which powered many additional websites after I left.
Education
Masters of Science in Computer Science 2010-2011
Department of Computer Science, University of Regina, Saskatchewan.
Thesis title: A Practical Volumetric System for Indirect Visualization
Graduate grade point average: 91%
Honours B.Sc in Computer Science 2005-2009
Department of Computer Science, University of Regina, Saskatchewan. Undergraduate grade point average: 86%
Awards and Certifications
1st place, HackRegina coding competition. 2012.
Unity Pro Programming Level 1, 2012
Nominated for the Governor General's Award. 2012.